stwguide

after giving a chift enter to enter the castle door, turn the compass to the north; everything behind; gives 9 steps in front; 3 steps to the left; everything goes down; everything ahead; jump 1 forward; 4 blocks to the right; skip ahead; everything ahead; skips 1 ahead; enter to get the king’s glasses.

infantry boots

after taking the king’s glasses, he turns the compass south; a palace in front; 8 steps to the right; drop one to the right; 4 blocks to the right; goes down; everything to the right; everything ahead; 2 blocks to the right; everything ahead; 2 blocks to the right; 6 steps in front; everything to the left; everything goes down; 7 steps to the left; track the boots with the letter m and pick them up.

infantry helmet

turn the compass to the south; everything behind; come to the left until you find the passage to the dungeon; everything behind; with left and right arrow you will find the access door to the dungeon; press chift enter to enter the dungeon; everything to the left; everything goes up; 6 steps to the left; 24 steps back; tracks the helmet with letter m and picks it up.

an ordinary metal screw

after taking the helmet, turn the compass to the south; carefully and using the camera, it comes to the right until the last square of the table; give 2 steps to the left; everything ahead; 6 steps to the right, carefully use the camera; everything goes down; 16 blocks to the right; 30 steps back; 5 blocks to the right; tracks the screw with letter m and picks it up.

infantry pants

after taking the screw, it becomes a compass to the south; carefully go to the last square of the table in front of you; everything comes to the left; 9 steps in front; 11 steps to the left; everything behind; everything goes up; press chift enter on the hatch door to go up through it; all ahead; jump forward; all ahead; press chift enter to pass the door to the hall; everything to the right; 3 steps to the left; everything ahead; everything to the right; everything forward; everything to the right; everything forward; goes up 30 steps; 12 steps to the right; everything ahead; locate the trouser pants with letter m and pick them up.

the birds guide book

after picking up his pants he turns the compass south; everything behind; everything to the left; rises 70 blocks; everything behind; 1 step to the left; 1 step back; 20 steps to the left; 17 steps back; everything goes up; 1 step back; locates the book with letter m and picks it up.

pumpum

after picking up the book, turn the compass to the south; he walks forward carefully using the camera and when he is in the last square of the table he gives an arrow ahead; 1 block ahead; everything goes down; everything ahead; everything to the right; 2 forward; everything goes up; with the left and right arrows, look for the trap door to leave; press chift enter to go up through the trap door; with the letter m, locate the pumpum and take it;

miniature network

after taking the pumpum, turn the compass to the south; everything to the left; everything behind;2 blocks to the right; everything goes down; everything to the left; 1 block behind; 3 steps to the left; 4 steps in front; 20 steps to the left; 2 steps behind; press chift enter to enter the arena; now go looking for the miniature network that will be in that space; after finding the miniature network, turn the compass to the south; everything behind; everything to the left; 21 steps to the right; 23 steps forward; jump and then press chift enter;

judge’s gavel

after pressing the chift enter to leave the arena, turn the compass to the south; take 25 steps forward; everything to the right; 4 steps behind; 3 blocks to the right; all ahead; everything goes up; 1 block ahead; everything to the left; press chift enter to descend through the trap door; everything goes down; everything behind; everything to the left; everything behind; everything to the right; everything behind; goes up 30 steps; 1 block to the right; everything behind; 13 blocks to the right; press chift enter to stop by the door; everything to the right; everything behind; everything goes up; everything behind; press letter m to locate the hammer and pick it up, but use the camera to keep from falling.

metal figurine

after picking up the hammer, turn the compass south; everything behind; everything to the right; 15 steps in front; everything goes down; everything forward; 13 steps to the left; press chift enter to go through the door; everything to the left; 6 steps in front; everything goes down; 2 blocks to the left; 2 steps forward; everything to the left; 2 steps behind; everything goes up; 2 blocks to the left; everything behind; 3 steps to the left; everything behind; everything to the left; everything goes up; 12 blocks to the right; all ahead; jump 1 forward; with the letter m he tracks the metal figure of the castle and picks it up.

King’s crown

after taking the sticker, turn the compass to the south; everything behind; everything to the right; everything goes up; everything to the left; everything goes up; everything to the right; everything goes up; everything to the left; everything goes up; everything to the right; everything goes up; press chift enter to pass through the trap door; be careful when walking here, so as not to fall under the tower, use the camera; with the letter m he finds the king’s crown and takes it.

unknown

after taking the king’s crown, turn the compass to the south; it comes to the right, until it is in the last square to the right of the table; come back, until you are in the last square behind you, belonging to the table; everything to the right; everything behind; press chift enter to go through the trap door; everything goes down; everything left; everything goes down; everything right; everything goes down; everything left; everything goes down; everything to the right; everything goes down; everything to the left; everything goes down; everything to the right; everything forward; 3 steps to the left; all ahead; everything to the right; everything goes down; everything forward; everything to the right; everything forward; 1 block behind; everything to the right; a palace on the left; everything behind; 2 blocks to the right; everything goes up everything right; everything behind; 2 blocks to the left; everything behind;everything to the right; everything goes up; everything to the left; everything goes up; everything to the right; everything goes up; everything to the left; everything goes up; press chift enter to exit through the trap door; with the letter m locate the pad and take it.

boring jacket

after taking the paddle, it becomes a compass to the south; everything behind; everything to the left; press chift enter to enter the trap door; everything goes down; everything to the right; everything down; everything to the left; everything down; everything to the right; everything down; everything to the left; everything forward; 2 blocks to the right; everything forward; everything to the left; everything down; 2 steps forward; 2 blocks to the left; everything forward; 1 step back; 16 steps to the left; all ahead; everything goes up; 3 steps to the left; everything forward; press chift enter to leave the castle; 17 steps in front; everything to the right; everything goes up; everything behind; turns the compass to the north; now go right until you detect the jacket and with letter m tracks it; when it is straight in front of you, it jumps and gives a step forward, but be careful just one step because if it is two you will die; press enter to get the jacket; 1 step back.

castle gates

turn the compass to the south;

everything goes right; 4 steps to the left; 4 steps forward; everything goes down; 1 block to the left; everything ahead; 1 block behind; 52 blocks to the left; 1 block ahead.

end of quests!